Heat Miser/Snow Miser


Level KXP Wizard
123 456 789
TH
10abc def ghi+0
217.750ab cde fgh+1
335.510a bcd efg+2
47120a bcd efg+3
5142310 bcd efg+4
6284420 abc def+5
7568530 abc def+6
81136641 0ab cde+7
92224752 0ab cde+8
104399863 0ab cde+9
116574974 0ab cde+10
128749A85 10a bcd+11
1310924B96 20a bcd+12
1413099CA7 30a bcd+13
1515274DB8 40a bcd+14
1617624EC9 50a bcd+15
1719799FDA 610 abc+16
1822149GEB 720 abc+17
1924499HFC 830 abc+18
2026849IGD 940 abc+19
2129199JHE A50 abc+20
2231549KIF B60 abc+21
2333899LJG C71 0ab+22
2436249MKH D82 0ab+23
2538599NLI E93 0ab+24
2640949OMJ FA4 0ab+25
2743649PNK GB5 0ab+26
2846349QOL HC6 0ab+27
2949049RPM ID7 0ab+28
3051749SQN JE8 10a+29
3154449TRO KF9 20a+30
3257149USP LGA 30a+31
3359849VTQ MHB 40a+32
3462549WUR NIC 50a+33
3565249XVS OJD 60a+34
3668649YWT PKE 70a+35
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+0+0+0+0+10+5+5 +1+10+0÷1
Requisites:Wis 20, Chr 12, Race Slots 1, Class Slots 2
Alignment:Any
HD/level:1d8
Weapon Prof.:3+level/2
To Hit Table:+level-1
Save Table:+level*2
Reference:The Year Without a Santa Claus
Groups:Archetype, Priest
Complexity:CF=4
When you take this class, choose Snow or Heat and get the appropriate level abilities.
[Snow]
Level 1:I'm Mister White Christmas: You have access to MTG white spells.
Level 2: I'm Mister Snow: Breath weapon: Snow (E=3, dmg=max hp, save for ½ ).
Level 3:I'm Mister Icicle: All your weapons are E=2 Cold branded, +2*LVL dmg/strike. Unarmed do double this damage.
Level 4: I'm Mister Ten Below: 1 attack that hits: Coup de grace.
Level 5: Friends call me Snow Miser: 1M: Summon a DL=1+LVL/2 Snow Elemental. You may have LVL of these in one summon slot.
Level 6:What ever I touch: Spells of range “personal” are now range “touch”.
Level 7: Turns to snow in my clutch: 1V: Polymorph a creature/item to snow (PP save).
Level 8: I'm too much!: +1F action.
Level 9: I never want to know a day: Immune aging.
Level 10:That's over forty degrees: DT 40.
Level 11I'd rather have it thirty: DR 30/-.
Level 12:Twenty, then Five, then let it freeze!: 1M: one target 20d5 cold dmg and save or temporal stasis.
Level 13: Too Much!: +1QF action.
[Heat]
Level 1: I'm Mister Green Christmas: You have access to MTG green spells.
Level 2: I'm Mister Sun: Breath weapon: Radiance (E=2, dmg=max hp, save for ½ ).
Level 3:I'm Mister Heat Blister: All your weapons are E=2 Heat branded, +2*LVL dmg/strike. Unarmed do double this damage.
Level 4:I'm Mister Hundred and One: All items that cost <= LVL*4 gp cost 0 gp for you. This means you can have "Enough" or "Plenty" of those items.
Level 5:They call me Heat Miser: 1M: Summon a DL=1+LVL/2 Heat Elemental. You may have LVL of these in one summon slot.
Level 6:What ever I touch: Spells of range “personal” are now range “touch”.
Level 7: Starts to melt in my clutch: 1V: Polymorph a creature/item to slag (PP save).
Level 8: I'm too much!: +1F action.
Level 9: I never want to know a day: Immune time.
Level 10: That's under sixty degrees: DR 60/-.
Level 11: I'd rather have it eighty: DT 80.
Level 12: Ninety, one hundred's a breeze!: 1M: One target takes 90d100 heat damage and save or gust of winded.
Level 13: Too Much!: +1QF action.
Level 15: Too Too Much!: Gain the level abilities of both [Snow] and [Heat].